2011/05/28




JavaScript 24-Hour Trainer (DVD) By Jeremy McPeak
Publisher: W.r.o.x 2010 | MOV | 800 x 600 | AVC 234Kbps | AAC 64.0Kbps Pages | ISBN: 0470647833 | ISO | 532 MB



On the DVD
Don't just learn—do!
The lessons within the book are each accompanied by an instructional demonstration on the DVD—over 4 hours of video tutorials!

You'll learn to:
  • Add JavaScript to a web page
  • Create JavaScript animations
  • Execute code based on conditions
  • Repeat code with loops
  • Use object oriented programming with JavaScript
  • Access and alter styles
  • Dynamically create new HTML elements
  • Navigate the document object model
  • Enable drag and drop in the browser
  • Handle errors and debug with Firebug

[صورة مرفقة: minus.gif]Lesson Titles
  • Lesson 1: Adding JavaScript to a Web Page
  • Lesson 2: Variables and JavaScript Syntax
  • Lesson 3: Functions
  • Lesson 4: Making Decisions
  • Lesson 5: Loops
  • Lesson 6: Scope
  • Lesson 7: Objects and Built-In Types
  • Lesson 8: Custom Objects
  • Lesson 9: Prototypes and Inheritance (The Function Object)
  • Lesson 10: The window Object
  • Lesson 11: Scripting Windows
  • Lesson 12: Scripting Frames
  • Lesson 13: The Document Object Model
  • Lesson 14: Adding HTML with JavaScript
  • Lesson 15: Modifying Element Style
  • Lesson 17: Assigning Event Handlers with HTML Attributes
  • Lesson 18: Using Early DOM Event Handlers
  • Lesson 19: Using Standard DOM and IE Event Handlers
  • Lesson 20: Writing Cross-Browser Event Handlers
  • Lesson 21: The Standard Event Object
  • Lesson 22: Internet Explorer's Event Object
  • Lesson 23: Writing Cross-Browser Event Code
  • Lesson 24: Dragging and Dropping
  • Lesson 25: Timers and Animating Elements
  • Lesson 26: Forms & A Primer
  • Lesson 27: Scripting Buttons
  • Lesson 28: Scripting Text Elements
  • Lesson 29: Scripting Selection Boxes
  • Lesson 30: Scripting Checkboxes and Radio Buttons
  • Lesson 31: An Introduction to Ajax
  • Lesson 32: Using XMLHttpRequest Objects
  • Lesson 33: Making Ajax Requests Using GET
  • Lesson 34: Making Ajax Requests Using POST
  • Lesson 35: JSON
  • Lesson 36: Common Coding Mistakes
  • Lesson 37: Handling Errors
  • Lesson 38: Debugging With Firebug
  • Lesson 40: Separating JavaScript and HTML
  • Lesson 42: Avoiding Global Scope
  • Lesson 43: Optimizing Your Code
Download:


filesonic (Part 1)
filesonic (Part 2)
filesonic (Part 3)

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unibytes (Part 1)
unibytes (Part 2)
unibytes (Part 3

Linux Professional Institute Training Videos Series




1.67 GB | unrar 2.32 GB |
high compreses pack + 3 recovery record

The Linux Professional Institute Certification (LPIC) program is designed to certify the competency of IT professionals using the Linux operating system and its associated tools. It is designed to be distribution neutral, following the Linux Standard Base and other relevant standards and conventions.The LPIC program is designed in multiple levels. Determining which tasks were suitable to each level was done using a Job Task Analysis (JTA) survey. As with all of the LPIC exam development processes, the JTA was developed and executed using recognized psychometric processes, to ensure its relevance and high quality.

Linux LPIC 1 Series
02:07 LPI Series Intro
28:30 Using the command line
27:30 More command line skills
29:48 Command line skills part 3
28:20 Processes
27:58 Configuration
33:18 Installation issues
33:10 Filesystems
38:31 Package management
33:15 X windows
28:49 Kernel modules
26:29 Printing
26:20 Administrative tasks I
32:59 Administrative tasks II
42:22 Shell Scripting
36:53 Basic Networking
26:39 Network services 1
31:47 Network services 2
29:13 Basic security

Linux LPIC 2 Series
02:50 LP 2 Series Intro
32:56 The Linux Kernel: Customizing and Compiling
28:33 Boot Loaders and the Boot Process
27:13 Linux Filesystems
30:50 Samba and NFS: Sharing Files across the Network
28:00 RAID
27:42 System Maintenance
30:23 PERL Scripting
27:17 Troubleshooting Problems in Linux
28:45 Networking in Linux
30:48 The Apache Web Server
28:54 DNS and BIND
31:38 Mail and News
31:23 Network Management
28:24 SSH: Client and Server

Linux+ Series (BEGINNERS) w Update
35:04 Introduction to Using Linux
28:14 Intro to Linux Part 2
24:34 Planning your installation
33:46 Pre installation Hardware Considerations
29:12 Installation of Linux
36:39 Installing and Updating Software in Linux
36:12 User Administration in Linux
33:19 Administration of Filesystems and Security
36:53 Administration of Networks in Linux
34:57 Linux Essentials
33:06 Configuring Printing and File Sharing
28:24 Configuration Files and Related Topics
36:50 Maintenance of a Linux System
27:31 Troubleshooting Problems in a Linux System
29:53 Troubleshooting in Linux Part 2
23:43 Troubleshooting in Linux Part 3
25:51 Hardware Issues in Linux
25:03 More Hardware Issues in Linux
04:22 Linux+ 2004 Update Intro
16:36 Multimedia in Linux
18:06 Introduction to sed and awk
24:26 Security Issues Part 1
18:13 Security Issues Part 2
24:03 Printing and Mail
25:35 Hodgepodge: Learning to Learn Linux

Linux+ Series (INTERMEDIATE AND ADVANCED)
07:48 Series Intro
33:55 Pre Installation Considerations
28:36 Installation Issues Working with Hard Disks
36:43 More Installation Issues
33:16 Advanced Installation Issues
24:47 Post Installation
29:24 X windows
27:29 Window Managers and Desktop Environments
32:49 Package Management
30:30 The Linux Rescue and Recovery Process
27:13 User Administration
32:06 Groups
25:21 The Linux Kernel
26:45 The Linux Kernel Part 2
26:35 The Network File System (NFS)
31:44 Apache Web Server
28:48 Mail Services
28:57 DNS and Bind
26:42 FTP and Internet News
34:03 Shell Scripts
32:22 Introduction to Perl
31:10 Performance Monitoring
26:48 Security
24:05 Security 2

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 Depositfiles


Home and Small Office Networking Interactive Tutorial


Lynda.com Home and Small Office Networking Interactive Tutorial
English | Audio: mp3, 44100 Hz, 1 channels, s16 | Video: svq3, yuvj420p, 880x660, 85 kb/s | 636Mb
Genre: Video training
Do you have more than one computer in your home or small office? If you do, you need a network! Using the network, you can share a single internet connection between all your computers, transfer files with a few mouse-clicks rather than a pile of floppy disks, and work wirelessly with your laptop from anywhere in the room. You can also use your network for sharing printers, playing music, and vanquishing the enemy in multi-player online games.

ScreenShot


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The Ruby Object Model and Metaprogramming screencast

 
The Ruby Object Model and Metaprogramming screencast
English | MOV | Audio: aac 44100Hz 64 b/s | Video: qtrle 207kb/s 3000.00 fps(r) | 550Mb
Genre: eLearning
Episode 1: Objects and Classes (29 minutes)
Just what is a Ruby object, and how can Ruby move you away from class-oriented development and back to object-oriented development? Learn about:

the internals of objects,
how classes really aren’t anything special,
what self does, and the two ways it can get changed
the method call mantra: “one to the right, then up,”
singleton methods and ghost classes,
why class methods don’t exist,
how classes get their names,
how the concept of the current class interacts with def

Episode 2: Sharing Behavior (39 minutes)
One of the primary goals of good design is to put the right behavior in the right place without duplication. We’ll see three ways Ruby excels at this:

Using prototype-based programming, where you can create hierarchies of objects with controlled sharing of both state and behavior, and without a class definition in sight.
using inheritance (but you can only watch this section after you’ve watched the included Public Safety announcement on why inheritance is normally a bad idea). We’ll also look at what happens when you do class object (and why it’s nothing whatsoever to do with inheritance).
using modules and mixins, the sweet spot of Ruby programming. How to using include and extend, and how to create modules that mix in both instance and class methods.

Episodes 1 and 2 are the foundation for the rest of the screencast.
Episode 3: Dynamic Code (31 minutes)
Metaprogramming is sometimes defined as “writing code that writes code.” Here we’ll see just how to do that in Ruby.

Blocks and the two kinds of block-objects
How bindings capture execution context
How blocks can act as closures, and why that’s vital to metaprogramming
Writing methods that define other methods using nested defs
Using define_method
Writing your own accessor methods

Episode 4: instance_eval and class_eval (29 minutes)
Two of the workhorse methods of metaprogramming are instance_eval and class_eval. They allow you to execute chunks of code dynamically. Here we’ll see how to use them.

How instance_eval and class_eval differ
When to use one versus the other
Breaking down barriers
Creating methods on the fly, but without using closures
Defining stuff in classes given a class object
Writing DSLs in a block structure

Episode 5: Nine Examples of Metaprogramming (36 minutes)
Here’s where all the theory and practice comes together! We’ll take a simple problem and find nine different ways of attacking it using metaprogramming techniques.

Adding behavior directly inside the class
Using subclassing to add behavior
Subclassing with a generator using Class.new
Using a ghost class
Ghost class with a generator using class_eval
Rewrite the method with alias_method
Rewrite using a module
Rewrite using bind
Writing a DSL in a block

Episode 6: Some Hook Methods (35 minutes)
Ruby hook methods are a way for your application to hook itself into the execution of the Ruby interpreter. Using hook methods is crucial for some kinds of metaprogramming, and they can make your code more flexible. In this episode, we’ll see how to use two powerful hook methods: inherited and const_missing.

Overriding hook methods to intercept and deal with certain Ruby interpreter events during the lifetime of your application
Decoupling code using inherited to keep track of subclasses
Implementing enumerated types with const_missing
Using const_missing to autoload classes based on the names of files
Applying const_missing in both global and localized situations
How to chain an overridden hook method to its original hook method
Using const_set to define constants
Two practical uses for hook methods

Episode 7: More Hook Methods (53 minutes)
We’ll pick up where we left off in the last episode by looking at two more Ruby hook methods: included and method_added. But we’ll also take it a step further. We’ll use these hook methods to develop a metaprogramming library that traces the execution of a Ruby program. Along the way we’ll see all the various subtle (and important!) things you need to think about when you’re trying to write a general-purpose metaprogramming library.

Using included to intercept when a module is included in a class, and use it to set up another hook method in a different context
Using method_added to track when a new method is defined on a class, and trace the method’s execution
Refactoring the tracing to support blocks
Using method objects to bypass naming issues
Adding tracing to methods that have already been added
Suppressing tracing for certain methods
Using Thread.current to define thread-local variables
Differences between Ruby 1.8 and 1.9
Practical examples (and corner cases) of metaprogramming
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2011/05/27

Web Design Package – Complete Web Designing Solution


Web Design Package – Complete Web Designing Solution
English | SWF, FLA, Mov | 1000Ч750 5x 00:41:30 | Mp3 128Kbps 44100 Kbps | 1,53GB
Genre: Video Tutorial

Web Designing Package designed for start up businesses or new businesses wishing to have a presence on the web. This package is ideal for individuals and small businesses who are looking to put online the information about their Firm or business quickly in a cost effective way.

Includes:
- 3 Simple Web Design Courses
- Smooth Buttons
- SiteMap Menu
- Super Dynamic Photo Gallery

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LinuxCBT EL-6 Edition


LinuxCBT EL-6 Edition
English | MOV | 800x600 | Video AVC 65Kbps | Audio AAC 64Kbps | 2.87Gb
Genre: eLearning
LinuxCBT EL-6 Edition focuses on the RedHat® Enterprise 6 GNU/Linux operating system.

LinuxCBT EL-6 Edition, is unparalleled in content. LinuxCBT EL-6 Edition prepares you or your organization for successfully deploying and managing business-critical RedHat® Enterprise 6-based solutions. Let LinuxCBT EL-6 Edition bolster your GNU/Linux administration skills.

Recommended Prerequisites for:

LinuxCBT EL-6 Edition
Determination to master Linux and related open-source applications
Intermediate to advanced Windows® networking skills
Understanding of networking concepts: OSI Model
Physical or virtual machine to follow exercises


Installations - Shell Basics - Permissions - File Systems - Package Management

Installations -Network - VNC - Kickstart
Discuss features of RedHat® Enterprise Linux 6
Create HTTP installation source tree
Explore installation options
Install via HTTP - Text Mode
Perform VNC Install
Graphical installation
Kickstart, automated installation
Use Rescue Mode
Explore Single-User Mode
Discuss INIT - Upstart facilities
And more ...

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